Verbal Diorama - Episode 294 - Sonic the Hedgehog - Verbal Diorama

Episode 294

Sonic the Hedgehog (2020)

Published on: 10th April, 2025

Sonic’s journey from video game to blockbuster film should have been straightforward.

From Sega’s fierce rivalry with Nintendo, to the chaotic path of bringing Sonic to life on the big screen, there are more twists and turns in this story than Green Hill Zone.

Sega’s quest for a mascot that could rival Mario led to the creation of Sonic the Hedgehog, but several attempts to make a movie fell at the first, second, third and fourth hurdles. Finally, after Sony put their project into turnaround, Paramount Pictures sped in and Sonic's new design was finally launched!

The muscular legs, the fur, the gloveless hands, the human teeth!

The fan criticism and backlash to Sonic's design was unprecedented, but so was what happened next...

The uproar from fans was the catalyst for a superfast redesign, that not only respected the character’s legacy, but made him relatable to new audiences. Sonic’s evolution and the importance of fan engagement shaped the movie, leading it to become a beloved franchise.

God bless Ugly Sonic!

Ken Pender's pitch for Sonic Armageddon

I would love to hear your thoughts on Sonic the Hedgehog (2020) !

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Transcript
Em:

Hi, everyone. I'm Em, and welcome to Verbal Diorama, episode 294, Sonic the Hedgehog.

This is a podcast that's all about the history and legacy of movies you know and movies you don't that talks almost constantly. Welcome to Verbal Diorama.

Whether you are a brand new listener to this podcast or whether you are a regular returning listener, thank you for being here. Thank you for choosing to listen to this podcast. I am so happy to have you here for the history and legacy of Sonic the Hedgehog.

And if you are a regular returning listener, thank you for continuing to listen to and support this podcast. This podcast has been running for six years now and very almost 300 episodes. We are so close to the 300th episode of this podcast.

Huge thank you for your continued support. It genuinely means so much to me. So many people have been here since the beginning.

way back in the beginning in:

And if you are a regular returning listener, just huge thanks to you. I love doing what I do for this podcast and I love doing what I do for this podcast because you keep coming back to listen. So thank you so much.

Last month on Verbal Diorama was Women's History Month. I mean, it was Women's History Month just generally.

But also on this podcast, there were episodes on the Woman King, Elizabeth, Erin Brockovich, and I, Tonya. And there really is no way to segue from I, Tonya, to Sonic the Hedgehog. Except to say that Tonya Harding did skate pretty fast.

Though a movie like Sonic the Hedgehog is a gold mine for a podcast like mine.

All the history of Sega's constant battles with Nintendo, the evolution of video game cinema, and of course, after they did a Mario movie in the early 90s, which I've done a very fun episode on, by the way, it's episode 261. It's one of my personal favorites.

Sega was also in talks to do a Sonic movie, because whatever Nintendo did, Sega also had to do, but with an emphasis on fun and speed.

The problem was, and still is, to a certain extent, Sonic team didn't always know what to do with Sonic, and a drastic redesign of the character led to the old adage of all publicity is good publicity. But it could have all been very different for the Blue Blur. Here's the trailer for Sonic the Hedgehog.

Em:

Fearing his powers put him at risk.

Sonic's guardian, a wise owl named Longclaw, gives him a bag of gold rings and helps him escape to the planet Earth, advising him to stay hidden and use the rings to keep moving. Fifteen years later, Sonic is living in Green Hills, Montana, lonely and craving friendship.

He accidentally releases a power surge that causes a massive blackout and hides in the garage of local police officer Tom Wachowski. After discovering Sonic and accidentally tranquilizing him, Sonic loses his rings through a ring portal to San Francisco.

Meanwhile, the US government hires the nefarious but ingenious scientist Dr. Ivo Robotnik to find out what caused the blackout. Robotnik soon discovers Sonic and his incredible powers.

Wanting to capture him in hopes of using his powers to improve his army of evil drones and robots, Sonic turns to Tom for help, hiding from Robotnik and the US military and they end up on an action packed road trip to find the rings that would allow Sonic to leave earth and ruin Dr. Robotnik's evil plan. Let's run through the past.

We have Ben Schwartz as Sonic, James Marsden as Tom Wachowski, Tika Sumpter as Maddie Wachowski, Jim Carrey as Dr.

Ivo Robotnik, Lee Majub as Agent Stone, Adam Pally as Wade Whipple, Natasha Rothwell as Rachel, Tom Butler as Commander Walters, Neil McDonagh as Major Bennington and Donna J. Folks as Longclaw. Sonic the Hedgehog was written by Pat Casey and Josh Miller and was directed by Jeff Fowler.

e bit of this story. In April:

A trailer for the long anticipated adaptation of everyone's favorite blue Hedgehog, a movie that had experienced countless delays, been put in turnaround by the original studio picked by Paramount, let's be honest, only so they could use the rings instead of stars around the mount. Set to the 90s rap hit Gangster's paradise by Coolio.

Fans played the trailer in earnest and Sonic, with his long muscular legs, small eyes and surprisingly human teeth, broke the Internet ugly. Sonic was born and his birth caused a YouTube meltdown with dislikes and criticism piling high. How on earth could this have happened? People mused.

How could you have a design right there honed over three decades of gaming and end up with a human hedgehog hybrid?

a was established in Tokyo in:

es to US bases in Japan since:

to booth business in Tokyo in:

In:

intendo, which had started in:

By:

Sega of America CEO Michael Katz attempted to challenge Nintendo with the Genesis does what Nintendon't marketing campaign. But these efforts didn't break Nintendo's dominance and Katz was replaced by Tom Kalinske, formerly of Mattel.

franchise. Sonic was born in:

He was created by the in house team of programmer Yuji Naka, artist Naoto Ohshima and designer Hirokazu Yasuhara. He was mistakenly referred to as Mr. Needlemouse after a mistranslation of the name Mr.

Hedgehog, Needlemouse being a literal translation of the Japanese word for hedgehog, Harinozumi, literally needle mouse. His blue color was inspired by Sega's cobalt blue logo.

he COVID of Michael Jackson's:

Needlemouse was the most popular of the passersby. Back in Tokyo, the decision was made to rename him Sonic because of his supersonic speed.

Sega's first console, the SG:

Its third iteration in:

rive was released in Japan in:

's racing game Rad Mobile in:

And while Kalinske was certain the game would be a hit, others at the American Sega offices weren't convinced. Nowadays it's PlayStation versus Xbox. But back in the early generations of consoles, Sega and Nintendo were the original console wars.

The companies were sworn enemies and tried to constantly outdo each other. Sonic was fast, whereas Mario was slow.

Sonic had an air of mischief to him, running and spinning around brightly colored worlds, whereas Mario had more characters, more to find and more of a narrative. But Sonic wasn't just another Mario clone. The Sega Genesis, which is called the Mega Drive here and also in Japan, took gaming to the next level.

And Sonic was its poster child. He had drawer dropping loops, spin dash 3D style, colorful bonus rounds and a plethora of mechanical bosses created by his nemesis Dr. Robotnik.

% market share in January:

in:

In anticipation of the brand new Sega Saturn, a 3D Sonic game for the Saturn was announced. Sonic X Treme, then subsequently cancelled.

ent of the Sega Saturn at the:

Cheaper, graphically superior and shiny new, the PlayStation would dominate the late 90s gaming market, trouncing the Saturn, which some attributed to its lack of a major Sonic game. Sega then rested all its hopes on the Dreamcast, a phenomenal piece of kit. I Owned one.

Its best selling game was indeed a Sonic game, Sonic adventure. The first 3D game in Sega's Sonic the Hedgehog series, Sonic Adventure sold 2.5 million copies, but still the PlayStation dominated.

Continued financial losses meant Sega cutting its losses and discontinuing the dreamcast.

two years after its debut in:

But still, Sonic teams seemingly struggled to land on a consistent vision for Sonic, releasing game after game with wildly different concepts and to varying levels of success. For every critically plays Sonic Generations, Sonic Colors or Sonic Adventure 2.

There was a Sonic Forces Sonic Boom, Rise of lyric or sonic 06, which was famously released unfinished and received strongly negative reviews on release for its loading times, various bugs, its controls and its camera system. Many of the cutscenes for Sonic games were created by Mars at Animation Planet and I'm going to be coming back to them.

Also working on animated cutscenes and trailers for several Sonic games was a guy called Tyson Hess. I'm also going to be coming back to him.

The latest Sonic game:

And you might recall I mentioned there was huge animosity originally between Sega and Nintendo, but you'll also notice that once Sega became a third party software developer, they released games on the GameCube, the Game Boy advance, the Wii, the Nintendo DS, the Nintendo 3DS, and the Wii U. So the rift with Nintendo healed pretty quickly.

s for Nintendo consoles since:

Sonic was never just a video game character, though.

In:

They took inspiration from how he man and the Masters of the Universe cartoon series was instrumentals to the success of the toy line and the company's CEO, Tom Kalinske wanted to replicate that with Sonic and his games for the Sega Mega Drive. Two deals were signed and animation company DIC created the first of three animated series.

nic the Hedgehog premiered in:

animated series premiered in:

The British comic book Sonic the Comic, a series of four novels and Stay Sonic were published by Fleetway Publications, Edgemont Publishing. Archie Comics also published an American comic, Sonic the Hedgehog, the same year.

I mean, if you're going to have a comic for Sonic, surely Sonic the Comic makes more sense than just calling it Sonic the Hedgehog. But then maybe because I'm British, I just think Sonic the Comic is a great name.

With millions of games sold and fans all over the world, the natural next step for the character was the big screen and Mikaleen Risley was already planting the seeds. Hollywood was interested in video game adaptations. Super Mario Bros.

Had come out in:

In December:

th of November:

In telling this original interpretation of the Sonic story, we are attempting to introduce a new mythology to the movie going audience.

We ask you to keep in mind that we are all selling a live action movie to a broad family audience, many of whom have never played the Sonic video game.

For this reason we believe that the Sonic Movie should be a Genesis story and as we discuss in our various story sessions, will involve a teenage boy who transforms into the Sonic character.

This transformation will utilize multiple film elements including live action, full motion, animatronics and puppetry and state of the art computer generated images.

Somewhat darker and edgier in tone than the existing video game, there should be a strong sense of real jeopardy, as was done effectively in both Batman and Jurassic Park.

Our adventure should be capable of providing wonderful entertainment with Sonic and his friends being an integral part of the movie going experience, unquote.

This treatment involved a teenage boy being able to turn into Sonic after a freak accident and must rescue his scientist father who inadvertently creates mutant creatures, including one Sonic nicknames Robotnik. This adaptation was quickly vetoed by Sega.

Michaeline Risley used to work at Marvel Comics and so when thinking of who could write a treatment for a Sonic film, she suggested MGM and Sega hire Richard Jeffries.

Wonders of the world, also in:

Redman also escapes the console and plots to take over the real world by revamping an abandoned amusement park, turning all the kids visiting there into his badniks, and then using the technology developed by Josh's father combined with the ancient Chaos Emeralds plots to turn the world's natural wonders into digital copies, program virtual reality experiences of them, and charge high prices to those who want to see them. Sonic and Josh team up to fight Dr. Redman and eventually all three are sucked back into the Sega Saturn with Sonic's power now restored.

Eggman is ultimately defeated in the ensuing battle, but escapes to fight another day and Sonic decides to stay in the game in order to protect his world from Eggman. Josh returns home promising to put away his Sega Saturn, but of course he starts to play again.

This treatment sounds absolutely crazy, but this draft actually received a positive response from Sega and MGM executives, but it was scrapped either because of creative differences between the pair or financial differences between Sega and mgm.

Jeffries was paid off and Sega gave him permission to shop the script around, which he took to DreamWorks due to a connection he had with Ted Elliot and Terry Rossio.

The writing pair had just signed a production deal with the studio, but even though the story got a glowing endorsement, DreamWorks were not interested in Sonic the Hedgehog Wonders of the World, preferring low priced ip.

The Sonic Movie project was officially cancelled until five years later when Ben Hurst, one of the writers for the Sonic the Hedgehog animated series series attempted to pitch an animated movie which revived the old Saturday morning cartoon universe.

Allegedly, Ken Penders, the head writer of Sonic the Hedgehog at Archie Comics, got wind of this attempt and told Sega that Hearst was trying to co opt the franchise. In reality, Pender had his own idea, Sonic Armageddon, which even has its own homemade pitch available on YouTube.

ched his concept in September:

ged with Sammy Corporation in:

In:

Makes sense, Gotta go Fast, all about family, etc. The new media would be written by Evan Susser and van Robichaux.

In:

They also announced the screenplay would now be written by Patrick Casey, Josh Miller and Oren Uziel from a story by Casey and Miller.

ures snapped up the rights in:

were retained and in February:

the voice of sonic in August:

He initially became attached to the film when director Jeff Fowler and producer Tim Miller asked him to lend his voice to Sonic for a test reading as they pitched the movie to studios. They loved his test readings so much they offered him the role.

couver in September September:

It was important to both of them to have a good sense of the pairing of Sonic and Tom that Schwartz would be recording the voice work in la While filming was happening in Vancouver, improv actor Scott Patey was hired to be the Sonic stand in and reed opposite Marsden. They also used plastic stand ins for ISO references and awaited stuffy for direct interaction with James Marsden.

Speaking of Sonic and the film's visual effects, they were provided by Moving Picture Co. Mars at animation Planet Blur Studio, Trickster and Digital Domain and the idea always was to utilize Sonic as a CGI character.

They wanted to make him photorealistic and a version of Sonic that could exist in the live action world. These are both important things to note and remember. Photorealistic could exist in our current live action world.

This misguided realism was led by Paramount's visual effects teams and it's important to note that SEGA wasn't really that closely involved in the character's initial creation.

Initially Sonic was given long human like legs, almost like an athlete's muscular legs, which makes sense if he can run really fast I guess small human like teeth, an unnatural humanoid build and smaller more realistic humanoid ish eyes.

While all of this did indeed make a Sonic that was photorealistic and maybe could exist in this world, maybe potentially, I don't know, but let's go with this. It was ultimately completely different to the Sonic that fans knew.

Now you might argue that sometimes a little bit of artistic license is okay, sometimes a little bit different is okay.

th December:

This new version of Sonic was noticeably more tall and muscular than his video game counterpart. He had the red sneakers and a slicked back spiky hairdo, but gone were his signature white gloves and socks.

And even though it's silhouette, fans didn't like it.

designs were leaked in March:

April:

Like they didn't like his fur, his gloveless hands, his suckless feet, the branded trainers, the tiny eyes, the human teeth.

chu, which was due out in May:

As many have already pointed out, portraying Sonic as something so anthropomorphised that the hedgehog part of his name seems more like an attempt to justify a trademark than a recognizable description is a choice that is at best bold as it is inexplicable. Why couldn't Sonic look like the cartoonish blue hedgehog fans know him as?

Why make him into a strange half man half who knows what with worryingly human teeth? It's almost the opposite of Toyetic. It's cute, disassociated body horror.

th of November:

May:

It's going to happen. Everyone at Paramount and SEGA are fully committed to making this character the best he can be. Soniclooly Gotta fix fast.

To Fowler's credit, he didn't go on the defensive. He listened to the fans, understood their concerns, and let's be honest, that approach would end up paying dividends in the end.

May:

th February:

ing animation For Sonic Mania:

Hess played a crucial role in saving Sonic the Hedgehog with his redesign work.

After the disastrous reception to the original ugly Sonic design in the first trailer, Paramount brought in Hess to lead the character redesign effort. Hess later confirmed on Twitter that he was brought in to lead the redesign.

He worked with the film's visual effects teams to create a new look that was much more faithful to Sonic's video game appearance while still functioning well in a live action setting.

Now we know there is an issue just generally in Hollywood at the moment and within the visual effects industry for studios to demand effects work with very little time for the teams to successfully complete it.

It's happened on major movies from various major studios, including huge studios like Marvel, pushing visual effects teams to their absolute limit to get sometimes not the greatest results. It's not the fault of the visual effects teams, it's the fact that they are put under unrealistic timelines to get this work done.

While multiple visual effects studios collaborated on the work and Paramount extended the movie's release date by three months to accommodate it, some reports indicated that many visual effects artists had to work significant overtime to meet the deadline.

While the character model was completely redone, some of the underlying animation data could be repurposed, saving some time in the process, and the idea was to salvage as much as they possibly could.

The typical lengthy approval chains were expedited, with director Jeff Fowler working closely with Tyson Hess and the visual effects teams to make quicker decisions, the team prioritized the character redesign itself with less emphasis on changing environmental interactions and some background elements. The redesign added an estimated $5 million to the budget.

The misconception was they had to redo the entire movie, but luckily it was just fixing the amount of animation work they had already completed, which was the trailer's worth of visual effects plus a little more on the finished movie.

November:

Shortly after completing work on the Sonic movie, NPCs Vancouver studio, which helped to work on the film, was shut down, leaving many artists who had worked intensely on the redesign without jobs.

Many of the visual effects artists and visual effects studios who did work on Sonic were seemingly not allowed to talk to the press about the work they had to do to change the character's design, presumably under NDAs from Paramount. Now the ultimate question was this all just an elaborate publicity stunt?

Paramount and Sega release a fake trailer with a bad looking Sonic, knowing all publicity is good publicity, only to then turn around and go we got you guys, we made a mistake and we'll fix it, only to actually have the correctly designed Sonic in their back pocket all along. Now the Internet seems to think it's a possibility.

I would like to refute that with the following if that were the case, why were Ugly Sonic toys commissioned? No one would commission toys with a fake design, only to scrap them later. Toys cost money and some even ended up on sale.

A seven piece toy set featuring a Spin Dash sonic and an 8 inch plushie. Both retain the small eyes and lanky legs of the original Sonic design.

Jakks Pacific, known by video game fans for the world of Nintendo line, produced the toys based on the original, now outdated character models. These items were available at Target and Entertainment Earth.

The packaging on the Spindash Sonic does feature the updated design, which proves that Paramount supplied the original models way before the feedback on the first trailer. And once the manufacturing of toys starts, it isn't going to stop for a redesign. So I think we can put the conspiracy theories to bed.

Ugly Sonic was going to be Sonic until the fans reacted to Ugly Sonic. Then he became the Sonic that we all know and love.

It's time to segue into the obligatory Keanu reference of this episode, and if you don't know what that is, it's worried. The movie then featured with Keanu Reeves for no reason other than he is the best of men. And I mean surprisingly easy for a change.

Because Keanu will obviously turn up in Sonic the Hedgehog three as Shadow the Hedgehog, but technically he is part of this universe now in this movie. We just haven't met him yet. Easy way to link Keanu to this movie.

So one of the only real criticisms that I see about this movie, apart from story wise, tends to kind of lean more towards the music, and the score by Tom Hulkenborg didn't really lean as much into Sonic's catalog of game music as reviewers of the music might like, but it's still a fun score that demonstrates why Hulkenborg is so in demand as a film composer.

Mega drive console's Yamaha YM:

ingle was released in January:

The song Speed Me up by Wiz Khalifa, Lil Yachty, TY$Sign and Suako the Child received over 15 million streams. The song Friends by Hyper Potions, which previously appeared as the opening theme Sonic Mania also appears in the film.

January:

It debuted at 69% of rotten tomatoes, which technically is also an obligatory keanu reference because 69 dude. It was a stark contrast to the initial reception of that first trailer.

February:

Taking it from Birds of Prey, it aimed for a domestic debut of 40 to 45 million dollars over the long President's Day weekend, but it did way better than that.

On its estimated 85 to $90 million budget, Sonic the Hedgehog grossed $149 million in the US and Canada and $170.7 million internationally for a total worldwide gross $319.7 million.

xth highest grossing movie of:

People really showed up for this little blue hedgehog and for the career behind the scenes who worked so hard to change the design. Up currently has a 64% rating on rotten Tomatoes with a consensus of fittingly fleet and frequently fun.

Sonic the Hedgehog is a video game inspired adventure the whole family can enjoy and a fine excuse for Jim Carrey to tap into the manic energy that launched his career. Critics were mixed, criticizing the simple story and product placements, but wholeheartedly praising Sonic's redesign.

Also getting a heap of praise Jim Carrey, who I've barely mentioned because this episode is already busy enough.

But it's fitting for a very 90s video game to have a very 90s leading man as this mad maniacal villain with evil plotting montages and dance sequences. And Jim Carrey leans into Robotnik even more in the sequels and it is wonderful to see it was hard to see a future for the original ugly Sonic.

Thanks to the redesign, we've had two sequels with a third on the way, plus a Knuckles TV series.

due out in:

a supporting character in the:

An NPC was able to provide the original Sonic model for the film, which was modified slightly for his guest appearance, which also came as a rather lovely surprise in a very fun movie. Check out Chip and Dale Rescue Rangers on Disney if you haven't seen it.

The ugly Sonic character was voiced in that movie by comedian Tim Robinson, and so really, it's all's well that ends well for Sonic the Hedgehog. One of the very first episodes of this podcast was an episode on the movie Dread, a very different movie to Sonic the Hedgehog.

Don't watch that one with your kids. But Dread and Sonic share some similarities, and that is their respective fandoms.

The power of fandom can either be wielded for bad, see Star wars or Justice League for the levels of toxicity aimed at those movies. All for good.

. Sonic's fandom goes back to:

Genesisses Genesises let's go with Genesis. While his video game output is of varied quality, people still love the character. They love his cocky personality.

Mario could never tap his foot waiting for you to make a move. The outpouring of criticism to the original design was unprecedented. But what happened next was even more so. Paramount and Sega agreed.

They messed up. They were going to make it right. And they did. And the fans were so grateful, they turned up to the cinema to see it.

And they were, for the most part, happy with what they saw. While the first Sonic was never going to win a Best Screenplay Oscar, it did what it needed to do.

It introduced Sonic to the human world, made him sweet, fun and sympathetic. Gave him human friends in Tom and his wife Maddie, who happens to be a vet.

Handy that James Marsden is a way better actor than many give him credit for. And he's good in this movie. Tika Sumpter's Maddie is far more forgiving of her husband's antics than many would be.

And my only real question is we never understand why her sister Rachel hates Tom so much. Tom's not a bad guy. He seems like a good cop. Maybe it's that he's a cop, I don't know.

But Rachel seems to really dislike him and there's no obvious reason why. But we're not here for the human characters, the good ones, anyway. We're here for Robotnik.

And in the pantheon of just perfect casting choices, we have Jim Carrey as Dr. Robotnik, a role he would just hone in future movies. And if you haven't seen Sonic 3, I have. He pulls double duty in that one.

And he is just having the time of his life. Considering he'd all but retired only to come back as Robotnik, it's just an absolute masterstroke.

He apparently took the role because his daughter was a fan of the games. My nephew is a huge fan of Sonic the Hedgehog and we have seen all three Sonic movies together.

The first one on DVD because Covid, and the next two in the cinemas. And he also loves playing the old Sonic games as well.

He has a little mini Mega Drive and he has, I believe, sonic the hedgehog 2 on that little mini Mega Drive. And he loves them. He loves the Sonic games. He loves retro gaming, just generally because he's really that cool.

He's 9 years old and he's cooler than me. Sonic is that intergenerational hero for so many people.

Whether you're 50 or 5, you can enjoy a Sonic the Hedgehog game just as you can enjoy a Sonic the Hedgehog movie Ben Schwartz just brings a joy and innocence to Sonic. He's just a kid, all wide eyed and full of wonder, but also so fearful of being found.

I can't imagine that coming to life with the old design like it does with the new one.

months after his debut in May:

But while they could have stuck with ugly Sonic and had a Sonic movie people would go to see just to hate watch, that likely would have just been a one and done and potentially tainted the series.

Paramount took the approach of listening to fans concern and ensuring the character was the best he could be with fans wanting to watch it to see the redesign, making a fun movie, turning a profit and ensuring the future for the franchise. And for the most part, fans love these movies and they only seem to get rated higher with each installment.

As I mentioned, the only real criticism I could see from fans was that they wanted more Sonic music.

But while these movies are definitely aimed at a family market and a fan market, you can go into these movies blind to the Sonic lore and just have a good time. Sonic shows emotion and vulnerability.

In many ways this is the poster child, the positive fandom that you can just express disappointment in something online, that you don't have to resort to the threats and vile comments of other fandoms and maybe your thoughts will be read and understood and actioned on the Blue Devil Is Real. And thanks to the fans that love this character and the dedicated team of visual effects artists, he actually looks like Sonic the Hedgehog.

Thank you for listening. As always, I would love to hear your thoughts on Sonic the Hedgehog. And as always, thank you for your continued support of this podcast.

If you want to get involved and help this podcast grow and reach more people, you could tell your friends and family about this podcast or this episode. You can find me I am across social media at verbaldiorama or you can leave a rating or review wherever you found this podcast.

And if you like this episode on Sonic the Hedgehog, you might also like some of the video game movie episodes I've done like 156 Mortal Kombat and Mortal Kombat annihilation 233 Street Fighter and 261 Super Mario Brothers which is a personal favorite of mine. As always, give me feedback. Let me know what you think.

The next Episode it is a movie that straight up made me want to become a nun as a kid because it made nuns really cool and fun.

Now obviously I was a kid, I didn't realize about the whole being Catholic thing, giving up your worldly goods thing, taking vows of obedience and chastity. I am not very good at either of those things, nor am I Catholic, but Whoopi Goldberg made me want to become a nun. The movie is so joyful.

The next episode, I'm so excited is on the History and Legacy of Sister act. So please join me next week for the History and Legacy of Sister act. Now this podcast is free and it always will be free.

However, unfortunately it is not free to make a podcast. I am very grateful to the wonderful support that I get from a group of incredible people over on Patreon.

If you get value out of what I do and you have some spare pennies to support an independent podcast creator, there are two ways you can financially support this podcast. If you wish, you are under no obligation to do so. However, if you want to, you could go to verbaldiorama.com tips and give a one off tip.

Or you can go to verbaldiorama.Com Patreon and you can join these incredible people.

They are Claudia, Simon, Laurel, Derek, Kat, Andy, Mike, Nuke, Michael, Scott, Brendan, Lisa, Sam, Jack, Dave, Stuart, Nicholas, Zo, Kev, Pete, Heather, Danny, Ali, Stu, Brett, M. Michelle, Xenos, Sean, Rhino, Philip K, Adam, Elaine, Kyle, and Aaron.

If you want to get in touch, you can email verbaldioramail.com or you can go to verbaldiorama.com and fill out the little contact form where you can say hello.

You could tell me what you've been watching, you could tell me what episodes you've been listening to, or you can just give me some feedback or suggestions. You can also find work that I do@filmstories.co.uk as well. And finally, if these readings are accurate, he's here.

Em:

Bye.

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About the Podcast

Verbal Diorama
The podcast on the history and legacy of movies you know, and movies you don't.
Are you interested in how movies are made? Do you wonder how a film went from conception to completion? If so, Verbal Diorama, hosted by Em, is the award-winning(!) podcast for you!

Movies are tough to make, and Verbal Diorama is here to celebrate the coming together of teams of extraordinary cast and crew, bringing us movies that inspire us, delight us, make us laugh, make us cry and frighten us. This podcast discovers the stories behind the scenes, and proves how amazing it is that movies actually exist!

Welcome to Verbal Diorama. The podcast all about the history and legacy of movies you know, and movies you don't! Subscribe on your favourite podcast app, and enjoy new episodes every week. Winner of the 2024 Ear Worthy Independent Podcast Awards for Best Movie Podcast, and Golden Lobes 2025 Earworm Award nominee!
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About your host

Profile picture for Em .

Em .

Hi! I'm Em. I created Verbal Diorama in 2018, and launched the podcast in February 2019 to rapturous applause and acclaim.... from my cat Jess.

The modus operandi of Verbal Diorama is simple: movies are tough to make! The coming together of a team of people from all walks of life to make something to entertain, delight and educate us for 90+ mins is not an easy task, and yet so many succeed at it. That must be something to celebrate.

I'm here to do just that - to celebrate movies. Their history and legacy, and why they remain so special to so many of us.

Episodes are audibly book ended by Jess. She sadly passed away in March 2022, aged almost 18. She featured in many episodes of the podcast, and that's why you can hear her at the end of every episode. The role of official feline producer is now held by the comparatively quieter Evie and Peggy.

I love podcasts, and listen to many, but never my own.

I unashamedly love The Mummy (1999) and Grease 2. I'm still looking for a cool rider.